Friday, 17 July 2009

C'Thun Kill

Same day, different God, fewer people. Downing C'Thun with only 5 people still alive has got to be worth an achievement! Good job guys.

And gratz to Ikkeh on his Vanquished Tantacle of C'Thun!

Big thanks to:


All of Khadgar EU

Ragnaros Kill

AmRaidin, pre-BC raiding guild downs Ragnaros... with a little help from some friends.
Well done to all, it was a great effort.

Thursday, 18 June 2009

2-Man Molten Core - 4/10


Another one bites the dust making out total four out of ten!

The Strategy:

The things needed to take into consideration in this fight are the spells that this boss uses. Even though he is a level 60 raid boss, your character will very rarely resist any of his spells. There are two ways of dealing with this fight and i will explain each tactic. The spells used by the Baron are as follows...

-- Ignite Mana --
This spell burns mana and health at the same time. Whatever mana you lose from the effect, the same amount of damage will be done to your health.

-- Inferno -- This should be no issue to you at all. You tanking demon will have avoidance, reducing what little damage this spell do by 80%.

-- Living Bomb -- The bastard spell of this guys arsenal. Will explode after a certain amount of time and throw you into the air and thus taking falling damage.

2-Man Molten Core - 3/10


Another boss down. This time it was the molten rock elemental, Garr. Using an exploit made for a slow but easy kill.

The Strategy:

  1. For starters, a lot of trash needs to be cleared in preparation for this fight and the spell 'Fel Domination' needs to be OFF cooldown (check my character's armory for talent spec). The map below shows which trash needs to be cleared. Anything along the yellow line will obstruct this encounter and will need to be killed.
  2. After the trash is cleared, the next step in preparation is to drop a 'Demonic Circle' and the right end of the yellow line, just in front of the lava. Next you will need to summon your Imp pet and run to the end of the tunnel just before Garr. Once there, send your imp in to attack Garr and as soon as he engages LEG IT!
  3. Use you 'Demonic Circle: Teleport' to get yourself back to your tanking point. As soon as you re-appear quickly pop 'Fel Domination' and summon your Felguard. This next bit needs to be done with SPLIT SECOND timing. When Garr is close, quickly set your Felgaurd to attack him and then jump into the lava. If done correctly Garr will be attacking your Felguard and the adds he has will be hovering by the side of the lava targeting you, but evading. That rules them out of the encounter.
  4. From here, all is a simple tank and spank being careful to not overaggro your pet or else Garr will evade and thus restarting the event. Keep yourself alive by draining Garr and keeping corruption and curse of agony up to dps, heal yourself and heal your pet. Keep your pet alive and he will drop in no time.
  5. Matoran in this encounter acted as a threat reducer to lower my threat (so i could nuke and kil him faster) and to throw heals will i focused on dps.


Tuesday, 16 June 2009

2-Man Molten Core - 2/10


That's right, moments later the big doggy was tank and well and truly spanked quickly throwing us to two out of ten bosses dead!

The Strategy:

  1. The room, as you know, is filled with doggies, lots of them. There are two ways of doing this. If you want to be cautious then you can have your paladin friend round a group of hounds up while you pop every cooldown you have a AoE them all. Alternatively, you can use an invisibility potion and hug the right hand wall on the way to Magmadar and climb up onto the small ledge that is on the right hand side in the back corner. This will be you tanking position.
  2. Both me and Matoran stood at the top of the slope and sent the Felguard (Flathuun) towards the boss. As soon as we engaged, i pulled Flathuun back to the tanking position.
  3. From here is is more or less tank and spank with the exception of a fear every so often. One word of adive would be to bring your insignia of the alliance/horde with you and ONLY use it if you are att risk of being feared into a group of Core Hounds (if you cleared the room, you wont have this problem).
  4. Fire resistance aura was a must here with aggro shifting between the three of us quite regularly. If aggro is held well by the pet then all you need to concentrate on is keeping him alive and not running into the doggies!



2-Man Molten Core - 1/10


First boss of this massive instance dead within an hour of starting, although only with one member inside. (Matoran still doing his attunement...). A solo effort brought down the first boss quite easily, albeit a few aggro issues and getting killed by the doggys on the first pull.

The Strategy:

  1. Firstly, choose you Felguard as your pet for maximum dps and better aggro handling and get ready for the initial pull. It is crucial that this pull is done right.
  2. Wait for Lucifron to walk along his patrol path until he is closest to the entrance that you came in at and wait for him and his adds to turn around. When they have their backs to you, send you pet in to agrro them, set it to passive and run back to the end of the cave. If the pull was right then no Core Hounds will have aggroed.
  3. Simple Aggro control is needed here. Put curse of agony on each of the three so as to not make life so hard with healing your pet. When enough aggro is established start to single target on of the two adds and drain them down whilst keeping your pet up with health funnel. One thing to remember is the curse Lucifron does which increases the cost of spells. Because of this you may need to pack a mana potion, health potion, health stone or bandages.
  4. When both adds are dead it is simple 'tank and spank' keeping your pet alive with health funnel and draining the boss for health. Bandages are very useful here.

Loot :


2-Man Molten Core

That's right, 2-man Molten Core.
Harrnes and Matoran will be storming (hopefully) the instance in an attempt to get our achievement AND a Thunderfury, Blessed Blade of the Windseeker!

Keep up to date with how we are doing by checking back here every now and then.



Friday, 24 April 2009

3.1: Argent tournament and soul shards

The argent tournament once aain shows how well Blizzard can implement in game events.
This time it certainly excells the 'Quel Danas' addition.
As you can see at the moment I am slacking and have not yet championed my faction...

Urgh! Soul shards now limited to a maximum of 32!?
After Blizzard implemented the new idea to drain soul (causing it to have a chance to create a shard each tick) i went on a shard hunt only to realise i was capped...

Saturday, 18 April 2009

WoW Calendar

Yes, some of you may have heard about it before but at the moment i am currently compiling a World of Warcraft calendar that runs on your PC. The insperadó came when i saw my brother's 'rip-page' calendar and thought, 'I could get better pictures,' and i did; For about three months worth of pictures...

That's where I need your help!
I need you to send me pictures of ANYTHING in the world of Warcraft game. One idea would be to send me a picture of your in-game character, character name and an idea for flavor text to follow. It's that simple. Let's see what we have so far...

So there is a snap of the code and there is a HELL of a lot.

And there is a sneak peak of the GUI in the builder. As you can see, it contains the picture, a name and some flavour text.

And alas, the program running in its current alpha form, displaying what it would on my brother's birthday.

So come on people, help me make this work :)

Thursday, 16 April 2009

Patch 3.1 and twinks.

It happened...

Patch 3.1 hit and twinks got hit with a big swing of the nerf bat.
Head enchants were given a 50th level restriction and legs, a 60th.

Head over to Almost Evil to see more.

Wednesday, 15 April 2009

Pepsi Ad

What a great idea!
Randomly buy two six packs of Pepsi because they were on offer AND make an ad for them!

Finally got our band logo made!